Dwarven Brews is a game about mastering and discovering ancient dark alchemical  arts–the dwarven way! Load concoctions into your prized Alchemy Gun to defeat foes and discover more forbidden recipes of the shadow realm!


Made for Pirate Software July Game Jam 15 (2024) -- Theme: Shadows and Alchemy

Game Design Document:

https://docs.google.com/document/d/12G17vxe40JhItbMdCucGm9rSoPK4xqVYAwvB1IZH3hc/...


Controls:

  • W, A, S, D – Move forward, left, back, and right respectively
  • Mouse – Look around
  • Space bar – Jump
  • Left Mouse Button – Fire current potion
  • B – Craft Menu
  • 1 – Explosion Potion
  • 2 – Healing Potion
  • 3 – Beam Potion
  • 4 – Potion of the All-Consuming Shadow
  • ESC - Menu (you may need to press it twice to un-focus the game window)


Credits:

Chookatten -- Artist/3D Assets

Shiranui -- 3D Assets/Quality Assurance

All visual and audio assets are custom made!


TROUBLESHOOTING TIP---If the game is especially laggy, make sure you have hardware/graphic acceleration enabled in your browser settings.

shoutout to chris

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(2 total ratings)
AuthorsCake-TEC, chookatten, shiranui
GenreShooter, Action
Made withGodot
Tags3D, Fantasy, First-Person, Godot, Low-poly, Singleplayer
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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Very fun little game. Unfortunately it starts to lag for me when there are too many of them. I guess I have to get better and defeat them faster.

This was actually very fun and impressive that it runs so well using HTML5. Great work!

Thanks for playing!

hjelp me the goblins are in my house hjelpmmMMEEEEEEE

they consume all nomnomnom

My personal best is 4905 seconds survived! Super fun, genuinely had a great time :)

dude that's 81 minutes

the closest to DOOM i'll ever get to play

doomguy would be proud

The portraits through the map are cute. Great stuff! There is a slight lag at times during potion impact. Best of luck friends!

Thanks for taking the time to play! The performance hit on potion impacts is definitely a known issue, and it seems to only lag the first time you use each potion. I think this is a caching issue, and I've been researching ways to pre-load those assets to prevent this issue. Thanks so much for the feedback and best of luck to you as well!